Thankfully, the more time I spent with NBA 2K21 MT all the brand new shot-stick mechanic, the greater NBA 2K21 started to separate itself. The new shot meter, which requires preparing shots rather than just timing them, is used completely with the right analog stick. Not only did I find this new shooter meter vastly more challenging, in addition, it fixed a handful of other issues I have had with NBA 2K for years.
First of all, I never need to worry about accidentally throwing a shot up when I am trying to make a dribble move. Pulling directly back on the analog stick and holding it there'll lead to a shooter, while some flicks or other quicker motions will end in a rotational movement. The brand new shot meter opens up the right-stick to be used completely for dribbling moves, which includes the capacity to size-up or utilize escape dribbles. Everything feels a lot cleaner, and it is a nice change for a series where matters were beginning to feel overly cluttered to restrain.
The shot-stick mechanic feels like a direct answer to issues with latency online. Even though the demo doesn't feature the ability to play online games, it's easy to find a future where most online players will be using the aimed shot meter rather than the older timed meter (that is still accessible via the square or X button). Instead of trying to guess how much latency there will be with every jump shot, it should be a lot more efficient to pull back on the analog stick and aim the shot instead.
However, aiming shots is unquestionably the harder of both options as things currently stand. I'm excited to have a fresh ability to learn, but it is good to Cheap 2K21 MT have both options available.